Harry Potter Star Says Filming The Series Felt "Suffocating" At Times

Harry Potter actor Rupert Grint, who played Ron Weasley in the blockbuster magical series, has said working on the films over the 10 years felt “quite suffocating” at times, but overall it was a great experience.

Speaking to Dax Shepard on his podcast, Grint said the filming schedule and duration of the timeline–10 years for all the films–eventually took a toll on him. But overall, working on the movie sets with his film family was a good experience for him.

“There was a time where it felt quite suffocating, because it was heavy going, because it was every day for 10 years in the end,” Grint said (via ComicBook). “It was a great experience. Such a nice kind of family atmosphere. It was always the same crew we kind of grew up with, so it was a great place to be. But sometimes it definitely felt like, ‘I want to do something else. See what else is out there.'”

Harry Potter and the Sorcerer’s Stone debuted in 2001–which is now 20 years ago!–with the final entry, The Deathly Hallows Part II releasing 10 years later in 2011. Unlike The Lord of the Rings, the films were not made back-to-back, except for The Deathly Hallows, which was split into two films.

After Harry Potter, Grint went on to appear in numerous other film and TV projects. Most recently, he stars on M Night. Shyamalan’s creepy series Servant.

The Harry Potter series may continue with a live-action TV series. A new open-world Harry Potter video game is also in the works for 2022.

Related Posts

Ed Helms On How The "Tornado Of Fame" After Hangover Movies Affected His Life

Ed Helms (The Office) opened up on the Conan O’Brien Needs A Friend podcast about the extreme anxiety he experienced following the premiere of the wildly successful…

Fanatical Charity Bundle – Get 24 Steam Games For $12

The only thing better than saving big on games is doing just that and making a difference to the well-being of people. Fanatical’s Safe In Our World…

Halo Infinite PC, Audio Details Coming Next

Microsoft’s Halo developer 343 Industries just released a ton of details about Halo Infinite’s Zeta Halo setting, but what will the studio showcase next? In a blog…

IGDA Releases New Game-Crediting Policies To Help Developers Get Recognition

The International Game Developers Association (IGDA) revealed on April 11 that it has updated its standards regarding developer credits in video games. According to the IGDA, its…

Kentucky Route Zero Review – Where The Streets Have No Name

There’s always something deeply unnerving about a gas station at night. Depending on the road, it can be the only point of light for miles and miles,…

Tetris 99 Review – Embrace The Chaos

What can be said about Tetris that hasn’t been said already? Well, that depends on the type of Tetris game in question. Tetris Effect changed the conversation…